Objective: Add a visual element that will appear once the shield has been activated, disappear after a hit, and give it an animation.
Once we get the behavior of our shield working, we want to drag the sprite for the part that will be going around the space ship into the hierarchy. More specifically, you’ll want to drag it onto the player, so it becomes a child object.
You’ll also want to uncheck the box next to its name in the inspector. This is so that it won’t be on automatically at the start of the game.
Now for the coding, make a serialized variable for this object in the player script, and then drag it into the box. Now we can access to the object through code, and we can use the command SetActive(). We want to set this to true in the ShieldActive() method, and false where shields are deactivated.
Animated this should be easy! Select the object, create an animation file, click the record button, and drag all sprites you need for it into the timeline! Then you should be all finished after some tweaking to your heart’s desire!