Objective: Play around with numbers to get a good balance between enemy and powerup spawning. Let’s fix a timing issue too.

So when we’re making a game, we want to make sure the balancing is set to match the level of difficulty we want it to be. A harder game…

Objective: Let’s fix some bugs revolving enemy shooting so that they don’t shoot once they’re dead and do not kill other enemies.

First off, the reason why enemies were able to shoot after they die, was because there was no variable checking if they were dead and would not be…

Objective: Create a new powerup that when activated, sends out multiple lasers in different directions.

First we need to make the prefab for the multi-shot. I just used the lasers and grouped them under an empty object, recolored them, and moved them around until I got something like this:

Objective: Have the camera shake whenever the player gets hit.

First we’ll want to create the animation. While Main Camera is selected, create the animation and then create a new keyframe after moving the camera object to where you want it.

Sabrina Windsor

Currently learning to code with the help of GamedevHQ in order to someday my my game ideas come to life!

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